Photo of handcuffs
Getting Ready to Launch

Handcuffs??

Handcuffs for the games arrived in the mail today. I shudder to think what this will do for my Amazon order personal profile.  Oddly, the kids were excited to test out the UV markers and black lights, but not the handcuffs so much…

Now we can start testing some of the gameplay!

Informational

How Our Escape Rooms Work

Traditional escape rooms have players locked in a room and the goal is to escape from the room.  We realized quickly that that would not work in a home environment for several reasons.  Instead, Twisted Traps typically involve players being safely bound together in some way and needing to free themselves, or charged with locating a specific object within a clearly defined space (that does not involve any of your own furniture) in a timed game.  We also do not limit the amount of time players have to solve the puzzles.  Instead, we offer two set-ups:

  1. Player teams compete against each other in a “race” to solve the challenge
  2. Players all play on the same team and while the event is timed, they all work co-operatively to solve the challenge

The choice between which setup will work best for your event depends both on the personality of the players, as well as group sizes (for groups of more than 6 players, teams are required).

Learning is Important

The puzzle-oriented approach of escape rooms lends itself well to “learning moments” as puzzles often involve interesting new technologies and scientific concepts (i.e. thermachroic paints, UV light-reactive objects, electronic sensors, etc.) as well as teaching logic and problem solving skills as children must gather information from the objects before them to identify connections between problems they have (how do I open this box?) and clues they can find (this riddle suggests there might be a key hidden in that stuffed animal).

The Twisted Traps team feels that it is important to always continue to learn and grow in life.  That’s why once the players have “escaped” the Twisted Trap, we offer one of two options  of your choice:

  1. A craft based on some of the puzzle components in the game they just completed
  2. A chance to work together to create an escape room of their own and test it out (on either adults present in the room, or for larger groups, two teams can create escape rooms for each other). **

**Note that this option is usually best for older players.

The solution often turns out more beautiful than the puzzle —Richard Dawkins